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Hi, I did my alternative evaluation with LinkWay. Kids, staff loved it.
So did I. Plans are lengthy, but they follow. You must let me know
whether you use them and if they help you!!


Gloria McClanahan                  Texas Education Agency
Director                           1701 North Congress
School Library Services            Austin, Texas 78701-1494
mcclan@tenet.edu                   Phone:(512) 475-3255
                                   Fax: (512) 463-9090






CONTENTS



   OVERVIEW:

My objective for this school year was to implement some form of multimedia at bo
 th the ninth grade and at the twelfth grade level. I selected one teacher to wo
 rk with at each level. Both teachers had expressed an interest in multimedia. B
 y April I had wor
ked with at least three other teachers who had heard about our projects and were
  eager to try multimedia with their students. I believe that this small group o
 f teachers has learned enough about multimedia and are so enthusiastic about mu
 ltimedia that the
y will generate interest and will share their knowledge with their peers. Severa
 l of the teachers who were involved with multimedia this year were so excited a
 nd pleased with their projects that they entered them in contests. One teacher
 is considering of
fering a nine week mini course in multimedia for the McNeil Explore program.

My instructional objective: "The students will be able to create and present a r
 esearch project using media other than print" was accomplished. However "print"
  was used for both research and for presentations. I was a little disappointed
 that one group of
 students turned multimedia software, LinkWay, into a glorified word processor i
 n that their presentations contained more actual text that media even where med
 ia would have been more effective. (Run Disk #1, Bears.)

All expected outcomes were achieved. Students did have to make a conscious decis
 ion about the type and the format of information to use for each project. Infor
 mation was presented in print, audio, still pictures, and video formats. All st
 udents used at le
ast two formats, print and still pictures.  Most students also added digital sou
 nd. Many added actual video.

All activities were completed.  Teaching units are included in this document.

THE GOOD. . .
Students were enthusiastic about multimedia. They learned quickly the concept of
  multimedia as well as new software programs.  Even with what seemed awkward or
  clumsy to me in certain software programs students were completely comfortable
  and could handle
 with a few easy key strokes or mouse clicks. It was obvious that to these stude
 nts  this technology was a tool to express their ideas; it was not an end in it
 self.

Synthesis of information was apparent.  Students had to completely understand an
 d digest the   before it could be transformed into the different format of mult
 imedia.

Ninth graders were willing to try anything and exhibited less frustration at lea
 rning than the twelfth graders. Ninth graders also seemed more creative in thei
 r approaches to multimedia as a whole.

Teachers were enthusiastic. All teachers who participated with multimedia learne
 d the concepts and programs as the students did. All are talking about incorpor
 ating multimedia into lesson plans for next year. Some are already on a second
 project this year
.

Block days were essential. The longer periods of time allowed students to immers
 e themselves in multimedia. They were able to refine an idea, translate it into
  the multimedia format, and then correct problems that always occurred when the
  results were not
 exactly what they had expected.

Using one day a week  was more productive for students and teachers than trying
 to do an entire project in a sequential time span of two or three weeks. Studen
 ts often worked on their own during the week. They had time for additional rese
 arch and concept
refining before they went back to the computers.

Students were the best teachers of other students (and teachers). Once one stude
 nt learned a concept, that student effortlessly showed the next student who nee
 ded the concept. The learning was faster than in a classroom setting. The teach
 ing reinforced th
e concept for the student. Students were eager to see how other students' presen
 ted concepts.

Groups of students on one project worked better than each student working on a s
 ingle project. Sharing of ideas and division of work by folders gave more refin
 ed products.

Students working with technology for multimedia never seemed to "fool around" wi
 th equipment or try to "break into" the network. I think because they realized
 the power of the equipment and were enjoying what they were doing, they had no
 desire to or inte
rest in seeing the equipment not function.


THE BAD. . .
Students were sometimes frustrated. Some students who always had a basic underst
 anding of concepts that were being taught were somewhat upset that they were st
 arting at the same level of knowledge as every other student in the classroom.
  These students f
rustration was compounded by the fact that the teachers or I did not always have
  answers to questions, that we were learning or "coaching" as they learned.

Some frustration also existed because students were learning two distinctly diff
 erent processes: one was the ideas presented by the curriculum; the other was t
 he concepts and tools of multimedia. Once students have acquired the basics of
 multimedia, conce
ntrating on subject matter will be less frustrating to them.  Spending a couple
 of days on multimedia before the actual project was introduced helped to allevi
 ate some of the frustration.

Twelfth graders were less creative with multimedia concepts than the ninth grade
 rs. However the information presented was in much more depth than the ninth gra
 ders.
When regular shorter class periods were used instead of block days, students had
  to spend too much time figuring out where they had quit the previous session.
 By the time they figured out what changes or fixes were needed, it was time to
 leave again.

Teachers were not always comfortable learning multimedia with the students. Not
 having ready answers for students when they had problems was sometimes frustrat
 ing.

Equipment was extremely complex to set up. Token ring cards conflicted with the
 Computer eyes card even though several days were spent flipping dip switches an
 d reinstalling. Audio drives or the EduQuest machines were not reliable. If the
 y run in Dos, the
y will not run under Windows; if they run under Windows, they will not run in DO
 S.

Equipment is limiting.The more students got into multimedia, the more creative t
 heir ideas  became, and the more demanding they were with what they wanted to p
 roduce. Our equipment was not always capable.We were limited in the amount of v
 ideo and audio we
 could save to disk as extensive amounts of memory are used for these techniques
 . Writable optical discs would solve the problem.

No matter how much time the students had, they always wanted more.

AND THE UGLY
Our biggest problem was an insufficient amount of equipment. Only one computer l
 ab is capable of running multimedia software; the 258 lab has the software to d
 o it, but the equipment is too old to run that software. So all multimedia clas
 ses were first sc
heduled into the computer lab for a general introduction and for teaching basic
 multimedia techniques.   One production station set up in the library was with
 our one color scanner which was in constant use. A second production station in
  the library was
a computer with ComputerEyes, used to capture video. The third production statio
 n was a high end computer used for picture conversion, media linking and presen
 tations.

Conflicts in the scheduling of the scanner and of the one usable computer lab ca
 used two teachers to come nearly to blows. Other teachers  feel that they are u
 nfairly being asked to "share" the computer lab since they have signed up for t
 he same day each
week for an extended period of time.

The students crowd into the tiny back room in the library to "share" the product
 ion stations, which they always seem to do more equitably than the teachers. Bu
 t that tiny back room ends up smelling like the school gym because it is simply
  not large enough
 to handle all the students. And the line for the scanner grows!



I.      The Plan

II.     Overview

III.    TechNotes Column for School Library Media Quarterly

IV.     Lesson Plans

V.      Transparencies

VI.     Student Handouts

VII.    Teachers' Lessons Plans

VIII.Useful Information about MultimediaTeaching Multimedia at McNeil High Schoo
 l

Introductory Lesson Plan

OBJECTIVES:     The students will be able to:
                                Create a new folder and add pages to it
                                Use LinkWay pull down menus to modify pages
                                Define and use three LinkWay objects
                         (buttons, fields and pictures)
        FOCUS:  Demonstrate a program that is based on LinkWay such as Picture A
 tlas of
 the                    World
PREPARATION:
        1.Using the ICLAS menuing system, recreate a multimedia class for your s
 tudents
 . Add the students' identifications to the class. Add the programs LinkWay, LAN
 SCHOOL and Microsoft Works to the class.
2. Load sample folders into your directory.
3. Duplicate handouts.
        4. Immediately prior to the students coming to the lab, log into the net
 work an
 d from your teacher's menu start LANSCHOOL and then LINKWAY.
INPUT:
Before students are at computers:
        (File folders)  1. Define the term "folder" as it is used in LinkWay. Ho
 lding up
  several file folders is a good way to demonstrate the concept.
        A Folder is a main file in LinkWay. It is a collection of one or many pa
 ges tha
 t are
The Go to menu allows movement to other pages within the open folder and to othe
 r folders.
The Option menu provides the following:
        DOS access
        Directory allows you to change directories and drives within LinkWay
                Set Mode defines the screen graphics mode. When a folder is crea
 ted in one mod
 e it cannot be displayed in another mode. Five modes are CGA, EGA, VGA, MCGA 25
 6, and MCGA mono.
                Bg Color defines the background color for all the pages in the f
 older. The bac
 kground color can be selected from a group of eight colors.
                        Fg color defines the color in which all boxes, lines and
  bars are drawn on th
 e screen. The foreground color can be selected from the full range of colors av
 ailable in the selected mode from the color menu.
                Status turns off and on the status line at the bottom of the Lin
 kWay screen
                Menu bar turns off an on the display of the menu bar at the top
 of the LinkWay
  screen.
Student handout #1 and set of high density, formatted disks)
        6. Go over the steps to create a new folder emphasizing that all files a
 ttached
  to one folder MUST be saved in the same place--on the same drive and in the sa
 me directory-- or they will not be usable. Students may use classroom set of di
 sks or their own.



        7. Demonstrate how to add a new page by pulling down the Page menu and c
 licking
  on New. Point out the status line at the bottom of the page. Differentiate bet
 ween sequence number and id number. Emphasize that whatever is placed on the Ba
 se page will appe
ar on every page in that folder. Point out that drawing (from the Page menu) on
 each page can enhance visual image.
        8. Demonstrate the creation of a field object. Emphasize that these fiel
 ds are
 most effective for titles, captions, and brief information.
        9. Demonstrate the creation of a Go button. Follow directions on screen.
  Emphas
 ize that the Go button is used for sequential moves. Other buttons can move bey
 ond the next or the previous page.
        10. Demonstrate how to create a picture object. Follow the directions on
  the sc
 reen. Show how you can create the picture object and leave it blank to add a pi
 cture later. Then demonstrate editing the picture object by making it is select
 ed and importing
an existing picture.


Optional Guided Practice:
(Transparencies)
Students will now create a three page folder (a base page with nothing on it, a
 title page and a credits page. Using the transparencies explain what each page
 should contain. Emphasize that the student must change the directory in Options
  pull down menu t
o the B drive.
Base page should contain nothing.
First page should contain a field with a title and one go button that goes to th
 e next page.
Second page should contain two fields. One field might say "produced by" and the
  second field should contain the students name. This page should contain two bu
 ttons. One go button should lead to the next page; one should lead to the previ
 ous page.
Both pages should contain drawing with boxes, bars or lines in different colors.
        1. Release control of the students screen through LANSCHOOL by holding d
 own the
  ALT key and pressing the insert key. The sound indicates student screens have
 been returned to student control.
2. Have the students start LinkWay and develop a three page folder.


 Using Multimedia at McNeil High School

Mini Lesson #1

OBJECTIVE:      The student will be able to
        Create picture objects by drawing original pictures in LWPaint
INPUT:
1. Using LANSchool explain to the students that there are three ways to start LW
 Paint.
        From the LinkWay Main Menu, click on the LinkWay Tools button, and then
 click o
 n the LWPaint button.
        Or from within a folder, pull down the Object menu and click on Tools. S
 elect L
 WPaint from the dialog box by clicking on it. With LWPaint in parenthesis below
  the line CD Current click outside the box.
        Or from a DOS prompt on a single user machine, just type lwpaint. This t
 hird wa
 y is not functional from the network.
        2. Demonstrate one of the functional ways to start LWPaint and click on
 the lin
 e Start LWPAINT  Program YES.
3. Explain the purposes of each of the pull down menus:
                Picture menu allows you to open an existing picture or create a
 new one, to sa
 ve a picture, to quit working on the picture and to exit LWPaint.
                Draw menu provides all the forms and shapes you need for drawing
  efforts--font
 s, boxes, ribbons, circles, lines, airbrush and text.
                Tools menu provides a number of useful drawing functions you can
  use in your p
 ictures--erasing some areas, changing the shape of picture segments, moving the
 m around, filling areas as large as the whole picture or as small as a pixel wi
 th color.
                        Options menu gives you control of colors, fonts, modes a
 nd directories. Empha
 size to the students that all pictures MUST be saved to the disk in drive B to
 allow it to be pulled into the folder.
        4. (Student Handout #2)Demonstrate how to start a new picture. Refer stu
 dents t
 o the handout.
5. Demonstrate how to make a Fade by pulling down the Options menu and clicking
 on Make Fade.
6. From the color chart select a color to start the fade.
7. Click on the color to fade into.
        8. Select a row to show the fade by clicking on that row. Choose a row t
 hat con
 tains colors you may not want to use.
9. Pull down the Draw menu and select Bar. Draw two bars on the page.
10. Pull down the Tools menu and click on Fade.
        11. Draw a box from left to right over one of the bar areas and then fro
 m right
  to left over the other bar area.
        12. Explain to the students that their only limitations in using this pr
 ogram i
 s their imaginations.
        13. Be sure to save the picture onto drive B, the floppy disk, by pullin
 g down
 the Options menu and clicking on  Directories and typing B.

Using MultiMedia at McNeil High School

Mini Lesson #2
OBJECTIVE:The student will be able to
        Create picture objects by capturing pictures from other programs using L
 WCaptur
 e
INPUT:
        1. Explain that there are three ways to start LWCapture. These are the s
 ame thr
 ee ways that can be used to start LWPaint.
        2. (Student Handout #3)Refer students to the handout with directions on
 how to
 use LWCapture. Walk students through these instructions using another program o
 n the network such as PCGlobe. Any program that you want them to capture pictur
 es from must be a
dded to that classes' menu through ICLAS. Emphasize that LWCapture MUST be start
 ed first before starting program with pictures to be captures.
        3. Emphasize to the students that the picture must be in the same mode a
 s the f
 older. Mode is determined by type of computer monitor.
        4. After the picture is captured, go to LWPaint to open the picture to m
 ake any
  changes or deletions to the picture.
5. Save the picture.
        6. Import the picture into your folder by following the directions under
  "TO IM
 PORT..." on Student Handout #2


Mini Lesson #3

OBJECTIVE:The student will be able to
        Create picture objects by scanning pictures from books or magazines

Hardware: Hewlett Packard ScanJet IIc
Software:DeskScan II

INPUT:
1. Be sure scanner is on. Access DeskScan II through Microsoft Windows.
2. Place an image on the scanner glass in the upper right hand corner.
3. Click on the Preview button at the bottom of the dialog box.
4. Select the image type by clicking on the down arrow in the Type: field.
        5. Path: should read Screen. If it does not, change it by clicking on th
 e down
 arrow in the Path: field.
6. Make a selection box.
7. Click Automatic Exposure.
8. Scale the image.
        9. Click on Final. In the dialog box that appears be sure that .PCX is h
 ighligh
 ted in the top box.
11. In the File Name: field type a: and the name you want to give the picture.
12. Then click on Save.Using IBM LinkWay at McNeil High School
Gloria McClanahan

TO CREATE A NEW FOLDER:

        1. To save your folder to your data disk pull down the Options menu; cli
 ck on D
 irectory.
2. In the dialog box, type B: and press enter.
        3. Pull down Options and Set Mode to MCGA 256 by clicking on it. Then cl
 ick any
 where off the dialog box to close the box and save your setting.
                4. Pull down Folder and click on New to start a new folder saved
  to the floppy
  drive.
5.      5. Give the folder a name with one to eight characters, no spaces and no
  punc
 tuation. Click anywhere off the dialog box to close it and save your file name.
TIP -   The program opens on the BASE page. Anything placed on this page
 appears
 on every page in this folder.

TO ADD PAGES:
        1. Pull down the Page menu and click on New to create a new page.
        TIP - Notice that at the bottom left hand side of your screen is your fo
 lder na
 me followed by a period and a number and id = and a number. The sequence number
  is shown after the folder name: TURTLE.1. The sequence number shows the positi
 on of the page in
 the folder. The first page has a sequence of 1, the second page has a sequence
 of number 2, and so on. The sequence number will change as you add and delete p
 ages in the folder. The id number is the unique number given to a page when it
 is created. It is
 shown as follows: ID=1. This number is assigned to the page regardless of its p
 osition in the folder. Even if the page is deleted, the page id is maintained.
 The id of a deleted page will not be reassigned to a new page. If you move a pa
 ge, the id remain
s the same, but the page gets a new sequence number.
TO DRAW ON YOUR PAGES:
1. Pull down the Option menu and click on Fg color.
2. Select a color you want to use by clicking on that color.
3. Pull down the Page menu and select boxes, bars or circles.


TO ADD OBJECTS TO YOUR FOLDER
FIELD:  TO ADD TITLES OR TEXT CREATE A FIELD:
1. Pull down the Object menu and click on New.
        2. In the Object Type dialog box click on Field and close the box by cli
 cking a
 nywhere out side it.
        3. Draw a box to contain your information by clicking and releasing your
  mouse
 button to anchor the bounding box at the upper right hand corner. Drag the mous
 e until the box is the shape and size you want; then click and release the mous
 e again to anchor
 the corner.
        4. Select the size of text you want by clicking on it. Different styles
 of font
 s are available by pulling down the Options menu and clicking on Fonts.
5. Double click your mouse to put the text cursor in the field to begin typing.
6. Enter your text.
7. Create as many fields as you need for each page.

BUTTON: TO ALLOW USER INPUT CREATE BUTTONS:
1. Pull down Object and click on New.
2. From the Object Type dialog box, click on Button and then close the box.
        3  Draw a bounding box about an inch square where you want your button t
 o appea
 r on the screen.
        4. From the Button Type box select the button you want to use. Follow th
 e direc
 tions on the screen. Each button will prompt you with a different set of instru
 ctions to create that type of button.
        5. Give the button a name by typing it into the Button Name box. Giving
 a butto
 n a name is necessary only if you may use that button in a script. You may simp
 ly click outside the Button Name box to close it.
6. Select an icon to represent your button.

TO DELET ANY OBJECT:
        1. Click on the object you want to delete until a bounding box (box made
  out of
  dashes appears around it.
        2. Pull down the Object menu and click on lDelete. The selected object w
 ill dis
 appear.
        TIP - Can't find your object? Use the tab key to select one object at a
 time.







BUTTONS

        Go buttons let you go to a different page in the same folder.

        Link buttons let you go to a page you specify. If you specify a differen
 t folde
 r, Link saves the current folder and opens the new folder on the page you speci
 fied.

        Find buttons let you go to a page that contains a word or phrase you spe
 cify. I
 f you specify a different folder, Find saves the current folder and opens the n
 ew folder on the page that contains a word or phrase that you specified.

        Text Pop-up buttons really do "pop-up" text. When you click on a button,
  the te
 xt appears in a window on the screen. The user can scroll the text up and down.
  The text disappears as soon as the user click the mouse on another area of the
  screen.

        Picture Pop-up buttons pop up a picture on the screen in the same way th
 e text
 pops up.

        Script buttons run script programs. You can write your own scripts of yo
 u can "
 paste" in script buttons that are provided with LinkWay by using the Paste opti
 on.

        Document buttons replace the current screen with LWEdit and a document.
 A docum
 ent provides more information than a Text Pop-up button and can be much longer.

        Reference buttons are like a cross between a Text Pop-up button and a Do
 cument
 button. The button pops up a window of text that can be scrolled. The text come
 s from a document file. You can designate words and phrases in the document to
 be "hot words" th
at call still more information to the screen or cause other actions to occur.

Capturing Pictures from other programs using LWCapture

1. To start LWCapture start LinkWay with default start options.
2. On the Main Menu screen pull down the Object menu from the Menu bar.  Click o
 n  Directory.
3. Type B: for the New Directory and press enter.
4. From the Main Menu click on the LinkWay Tools button and then on the  LWPaint
  button.
Or:From the menu bar pull down Objects and click on Tools.
Click on the line, Load LWCAPTURE into memory.
Exit LinkWay.
5. Start the program from which you wish to capture a picture.
6. Insure that the exact picture you wish to capture is on the screen.
7. Hold down the shift key and press the printscreen key.
8. At the File? prompt at the top of the screen type b: and the filename you wan
 t to save the picture as. The picture should be saved onto your disk.

TIP - All files for your folder must be located on the same disk as your folder
 to function properly.

The file will be given an extension indicating the type of picture that was capt
 ured.

.PCCCGA pictures
.PCHMCGA monochrome pictures
.PCEEGA pictures
.PCMMCGA 56 color pictures
.PCFVGA pictures
.P10Palette file associated with EGA pictures
.P12Palette file associated with VGA pictures
.P13Palette file associated with MCGA 256 pictures

Two files are associated with each picture: one that contains the picture and on
 e that contains its palette or color range.


PICTURE:        CREATE A PICTURE BY SCANNING

1. Be sure scanner is on. Access DeskScan II through MicroSoft Windows.
2. Place an image on the scanner glass in the upper right hand corner.
3. Click on the Preview button at the bottom of the dialog box.
4. Select the image type by clicking on the down arrow in the Type: field.
        5. Path: should read Screen. If it does not, change it by clicking on th
 e down
 arrow in the Path: field.
6. Make a selection box.
7. Click Automatic Exposure.
8. Scale the image.
        9. Click on Final. In the dialog box that appears be sure that .PCX is h
 ighligh
 ted in the top box.
11. In the File Name: field type a: and the name you want to give the picture.
12. Then click on Save.


The picture must then be reconfigured using LinkWay Live


1. Start LinkWay Live by typing lwlive at a C:\ prompt.
2. From the Main Folder Menu of LinkWay Live click on the Tools button.
        3. From the LinkWay Live Tools menu in the Picture Conversions to LinkWa
 y box c
 lick on PCX2LW .
        4. From the PCX2LW menu pull down the Options menu and click on Director
 y.
5. Type a:  and click outside the box to close.
        6. Click on the PCS files in the Show What File Names box. The directory
  of A:
 should appear.
7. Click on the name of the file to be converted.
        8. With the file name after PCX2LW in the Command line to be executed fi
 eld cli
 ck on the Convert button.
        9 A screen will appear while the picture is being converted. When it is
 finishe
 d press the ESC key to return to the main menu.
        10. You are ready to exit LinkWay Live and to open the picture in LWPAIN
 T of Li
 nkWay.
TO DIGITIZE AUDIO AND ADD IT TO A FOLDER:

Software:       LinkWay Live
Hardware:       EduQuest Thirty, Forty or Fifty with M-Wave Audio Card or any co
 mputer
  with either a DigiSpeech or Sound Blaster sound board.

1. Paste the audio control panel into the folder by pulling down Object Paste, C
 D LLHome, AUDCTRL.
2. Make sure your microphone is plugged in and turned on. Turn off your speakers
  while recording to avoid feedback.
3.  Click on the microphone icon on the control panel to begin recording. You wi
 ll be prompted for a filename. You will have 20 seconds to record.
4. To Play back what you've recorded, turn the speakers back on, and click on th
 e play icon. Record as many times as necessary.

To Create a play button:
1. Create a button to play back this audio file. Click on Object, New, Media. Pl
 ace and size the button.
2. Name the button or use one of the icons to identify the playback button.
3. When the Media Window appears, select the media type Digital Audio.
4. From the Media Function Window select Play. The audio files window should app
 ear. Click on the name of the file you just recorded. Click to close the menu.
5. Double click the plaly button you just recorded. Click to close the menu.
6. Select the audio control panel by clicking on it once, the dotted box should
 appear around the panel. Delete the panel by selecting Object, Delete.
7. Save the folder: Folder, Save.

TO CREATE AN AUTOEXEC BUTTON FOR YOUR BASE PAGE:

1. Go to the base page.

2. Pull down the Object menu and select New.

3. Click next to Button and close the box by clicking outside it.

4. Place the button  by drawing a small box in the upper right corner of the pag
 e.
TIP - It's a good idea always to place autoexec buttons in the same place so tha
 t you can find them easily.

5.  Click next to Script and close the box.

6. Type AUTOEXEC into the button name box and close it.

7. For your icon select NONE.

8. When the text screen appears, enter the following text:

        go 1;
        nombar;

The go1 command tells the system to go to the first page.
The nombar command tells the system to hide the menu bar. The semicolons (;) are
  required at the end of each line.

9. To check your autoexec button, save your folder by pulling down the File menu
  and clicking on Save.

10. Reopen your folder. It should automatically go to the first page and remove
 the menu bar.

TIP - To access the menu bar click where the Options menu should be at the top o
 f the screen. Then click on Menu bar. It will reappear.
TO CREATE AN ANIMATED MOVIE:

Hardware:       Computer
                ComputerEyes/RT card and software
                VCR attached to ComputerEyes

TIPS - LinkWay Movies can only be created in 256 color mode: MCGA,
VGA-8, or XGA-256.

Movie frame size is between 1/4 and 1/3 of the screen and isdetermined during th
 e movie capture--not playback.

Files created:          Header file XXXX.M00
                                Data files  XXXX.M01
                                               XXXX.M02, etc.

Playing a movie is a background operation, therfore other objects can be activat
 ed during the playing sequence.

Maximum allowable rate is 18 frames per second, depending on the speed of the pr
 ocessor and the disk drive. Reasonable rates are 2/18 sec per frame or 9 frames
  per second.

There may be multiple animated movie objects on a page, but only one can be play
 ing at one time.

Each movie has a color palette associated with it. Before the movie begins its c
 olor palette is loaded. The loading of this new palette may cause other objects
  on the page to chang ecolors.

TO CREATE AN ANIMATED MOVIE:

1. Start CineMaker on the computer containing the ComputerEyes/RT card. To do th
 is be sure that you are at the C:\> prompt. Type cd\cd. The prompt should not a
 ppear as C:\CD>.

2. At this prompt type cine.

3. When the CineMaker main screen appears, pull down the SETUP menu at the top o
 f the screen. Select the video source you are working with, Composit, and press
  the enter key.

4. Use the left arrow key to move to the OPTIONS pull down menu.;

5. Select Display style, then select SOLID COLORS.

6. The default under IMAGE SIZE is 128 x 100. Be sure that 128 x 100 is selected
 .

7. Select Number of Frames, and key in the number of frames you want to capture.
  The default is 20 frames which lasts about 2 seconds. Key in 36 frames the fir
 st time. You may go back and adjust the number of frames one you determine the
 length of the mov
ie.

8. Use the left arrow key to move to the IMAGE option on the pull down menu. Loc
 ate the sequence on the video source you want to capture.

9. Select AUTO-CAL to grab the palette and calibrate brightness, contrast, hue,
 saturation. If you are unhappy with the colors showing in the video, you can ma
 nually adjust each of these options by highlighting the option and pressing ent
 er to select the
option, and then use the up an down arrow keys to adjust by 10 percent or use th
 e right and left arrow keys to adjust by one percent.

10. To view the video on the large screen, select LARGE PREVIEW, or to narrow in
  on the part of the video, select ZOOM IN PREVIEW. This simply gives you a bett
 er view of the video source you are watching. When you crate your movie, you wi
 ll be capturing t
he full screen of video.

TO RECORD THE MOVIE:

11. From the IMAGE menu, select TAKE MOVIE at the point where you want your movi
 e to begin and press Enter. A new screen will appear with the movie being captu
 red. In the upper left hand corner of the screen, the number of frames being ca
 ptured will be di
splayed as it is recording. When the movie has been captured, the number of seco
 nds and frames per second information will appear at the bottom of the screen.

12. From the IMAGE menu select VIEW MOVIE to watch the movie you just created.

TO SAVE THE MOVIE:

13. Pull down the FILE  menu. Highlight SAVE TO DISK and press enter.

14. From the next window, highlight LINKWAY MOO, and press Enter.

15. Another window will appear in the center of the screen. Follow the direction
 s at the bottom of the screen to move to the drive you want to save the movie f
 ile to. Use the right arrow key to move to the DRIVE?DIR category. Use the up a
 nd down arrow key
s to move the drive letter and press the Enter key. You will want to select DRIV
 E A. This way you movie will be saved to diskette and can be easily transported
  to your workstation.

16. Type in a file name for the movie you just created and press the Enter key.
 They movie will replay on the screen as it is being saved.

17. Repeat the process to record another movie.

TO PLACE AND PLAY YOUR MOVIE IN A FOLDER:

1. OPEN the folder you want to -play the movie in. (Remember it must be one of t
 he 256 color modes -- MCGA or VGA -8.)

2. Pull down the OBJECT menu; click on NEW and MEDIA and place and size the wind
 ow. Name the button if you are going to have the user click on it or "DO" it fr
 om another script button.

3. From the MEDIA TYPE window, select ANIMATED MOVIE.

4. From the MEDIA FUNCTION window, select PLAY.

5. The MOVIE FILES window will appear listing all the movies available in the cu
 rrhe video source you are working with,
      Composit, and press the enter key.

   4. Use the left arrow key to move to the OPTIONS pull down menu.;

   5. Select Display style, then select SOLID COLORS.

6. The default under IMAGE SIZE is 128 x 100. Be sure that 128 x 100 is
      selected.

7. Select Number of Frames, and key in the number of frames you want to
   capture. The default is 20 frames which lasts about 2 seconds. Key in 36
   frames the first time. You may go back and adjust the number of frames one
      you determine the length of the movie.

8. Use the left arrow key to move to the IMAGE option on the pull down
      menu. Locate the sequence on the video source you want to capture.

9. Select AUTO-CAL to grab the palette and calibrate brightness, contrast,
   hue, saturation. If you are unhappy with the colors showing in the video,
   you can manually adjust each of these options by highlighting the option and
   pressing enter to select the option, and then use the up an down arrow keys
   to adjust by 10 percent or use the right and left arrow keys to adjust by one
      percent.

10. To view the video on the large screen, select LARGE PREVIEW, or to
   narrow in on the part of the video, select ZOOM IN PREVIEW. This simply
   gives you a better view of the video source you are watching. When you
      crate your movie, you will be capturing the full screen of video.

   TO RECORD THE MOVIE:

11. From the IMAGE menu, select TAKE MOVIE at the point where you
   want your movie to begin and press Enter. A new screen will appear with
   the movie being captured. In the upper left hand corner of the screen, the
   number of frames being captured will be displayed as it is recording. When
   the movie has been captured, the number of seconds and frames per second
      information will appear at the bottom of the screen.

12. From the IMAGE menu select VIEW MOVIE to watch the movie you
      just created.

   TO SAVE THE MOVIE:

   13. Pull down the FILE  menu. Highlight SAVE TO DISK and press enter.

   14. From the next window, highlight LINKWAY MOO, and press Enter.

15. Another window will appear in the center of the screen. Follow the
   directions at the bottom of the screen to move to the drive you want to save
   the movie file to. Use the right arrow key to move to the DRIVE?DIR
   category. Use the up and down arrow keys to move the drive letter and press
   the Enter key. You will want to select DRIVE A. This way you movie will
      be saved to diskette and can be easily transported to your workstation.

16. Type in a file name for the movie you just created and press the Enter
      key. They movie will replay on the screen as it is being saved.

   17. Repeat the process to record another movie.

   TO PLACE AND PLAY YOUR MOVIE IN A FOLDER:

1. OPEN the folder you want to -play the movie in. (Remember it must be
      one of the 256 color modes -- MCGA or VGA -8.)

2. Pull down the OBJECT menu; click on NEW and MEDIA and place and
   size the window. Name the button if you are going to have the user click on
      it or "DO" it from another script button.

   3. From the MEDIA TYPE window, select ANIMATED MOVIE.

   4. From the MEDIA FUNCTION window, select PLAY.

5. The MOVIE FILES window will appear listing all the movies available in
      the current directory. Click on the movie name and close the window.

6.; Execute this button by double clicking on it to see the movie play.

On Thu, 22 Sep 1994, Eileen Woodworth Sexton wrote:

> Hasanyone out there used a program called LINKWAY with DOS machines?  Do
> you have any written "curriculum" using it?  The computer teacher at my
> school is interested in knowing about this.
>
> Thanks for any help you might offer!!!
>
> Eileen Sexton
>


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